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8 Steps to Rig an Expressive Character AND Their Clothes

8 Tips to Assemble the Best Portfolio for Entertainment Design

8 Ways to Establish Time and Place in Game Scenes

9 Steps to Build the Best Tattooed 3D Character

A Forest Path

A Look into Lighting for Games

A World of Inpiration

Abandoned Library in UE4: Modular Approach & Materials

Abandoned Shinjuku Station: Modular Approach to Level Art